Today was the second official meeting of the entire Nomad Axe team as it stands. Myself, Jason, Mike, and Omar. I am designing and working on the art for the game. Jason and Mike are coding the game and getting it to a point where it wont be entirely difficult for me to adjust different attributes in the game. Omar isn't necessarily contributing to the code or to art as of yet but he is genuinely interested in the process and has offered to help provide resources. I plan to have him help me document the process a little further on. Specifically Omar is learning html and Javascript and wants practice building websites so I am going to have him help me with the blog/site where all of these updates are posted.

Today we split up various assignments and discussed how the workflow process will work using github. Essentially, I make tickets or issues and place all the details required for each assignment in the ticket. As we complete tasks and we can close tickets which brings us closer to our first milestone.

Image added 2013-04-18

Today I made tickets for all the primary things we will need for the Nomad Axes prototype. Stuff like; animation, inventory, items, and attacking.

Here are the exact notes I took at todays meeting:

March Meeting notes

j - suggest splitting up groups. canvas with character that moves around site.

e - make separate ticket for each animation

m - charters to have own json file to make things easy for me to edit ...like hit points

e - add item ticket

make ticket for retina re-sizer

camera,bounding box with invisible barrier

keep character in whole integers....1 tile by 1 tile. or 2 by 1. Do not make 1.5 x whatever

m - propose a coordinate map. how to make map: tile numbers are used to determine locations a 'tiled map editor'

e - start inventory

e - read how tile based systems work adhere to title based system.

e - add details to inventory system. animation details. UI details - how do things interact and work....dragging

e - add more assets